The same goes for Outriders' weapons, which span a mostly predictable variety of assault rifles, shotguns, DMRs, sniper rifles, and LMGs. I can see the numbers get higher and trust that an extra 10 percent damage against the stronger Captain enemies is helping, but the result doesn't meaningfully change how I play the game. The incremental upgrades aren't transformative, but rather subtle nudges toward certain playstyles, like my Trickster's eventual affinity for shotguns. ![]() Nothing illustrates this better than Outriders' extensive class skill trees for the four classes that mostly consist of tiny, incremental stat boosts (plus 5 percent close-range damage here or plus 8 percent clip size there). Rolling the perfect combination of perks on your favorite Destiny guns could take hours, but it's just a few clicks in Outriders.Īs a shooter fan first and a loot fan second with days worth of time in Destiny and Borderlands, I think People Can Fly and I have opposing priorities in our loot shooters-everywhere I would zig, Outriders zags.
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